The Immense Potential and Daunting Challenges of 5G
By Barry Manz, Mouser Electronics
Even if you are not consumed by wireless technology, it is
hard to miss 5G. Naturally, it was the biggest topic at Mobile World Congress earlier this year but has also
been covered by major television networks, and in countless influential news vehicles online and in print.
Before 4G (LTE) appeared, there was a high level of media attention, as well. However, 5G is at least five years
away. Why all the attention?
What Ever Happened to LTE-Advanced?
LTE-Advanced has been drowned out by the noise level from 5G but is nevertheless being deployed, but with far
less fanfare than is typical of this industry. There was a time when 3.5G bridged the gap between 3G and 4G, in
which passable data rates emerged. Consider LTE-Advanced as 4.5G, a half step between LTE and 5G that increases
theoretical data rates and spectral efficiency, handles more concurrent user traffic and delivers better
performance at the edges of cell sites’ coverage areas, as well as some other things that help pave the road
ahead. It also ushers in carrier aggregation, Multi-Input Multi-Output (MIMO), and relay nodes. Carrier
aggregation (Figure 1) battles the carriers’ insatiable addition to bandwidth by combining carriers (channels)
at nearby or even very different frequencies to produce greater bandwidth.
MIMO, which you may already know about if you have an IEEE 802.n or IEE 802.11ac Wi-Fi router sprouting multiple
antennas, increases data rates by transmitting and receiving two or more data streams on multiple antennas, a
technique called spatial multiplexing. Carrier aggregation and MIMO got started with LTE but are enhanced in
LTE-Advanced. Finally, LTE-Advanced makes better use of small base stations called small cells that fill in the
coverage area. The first LTE-Advanced network was turned on by SK Telecom in South Korea in August 2015 and is
being deployed in the United States. Smartphones with LTE-Advanced include Apple’s latest-generation iPhones,
most Samsung smartphones, as well as phones from LG, Microsoft/Nokia, Motorola (now Lenovo), Huawei, and
Blackberry. Next, get used to hearing 5G called “IMT-2020,” as it was formally named by the International
Telecommunication Union (ITU). The ITU is a UN agency that oversees and coordinates worldwide communications.
However, most people still call it 5G.

Figure 1: 5x20 MHz carrier aggregation Source: 3GPP Release 10
To Infinity and… Stay Tuned
Now that the 5G global marketing machine is running at full tilt, we are going to hear about how it will be the
advancement that connects everything that needs connecting. Whether or not we realize this promise remains to be
seen. The full 5G dream, as it's pitched in the media today, is doubtful, since the laws of physics constrain
ultimate results. Moreover, much of what 5G will attempt to accomplish relies extensively on pushing the science
envelope, which brings up real questions about whether some goals can be realized.
Nevertheless, 5G is not only the next incremental increase in
download and upload speeds but rather, as Intel states it, "an end-to-end
ecosystem that enables a fully mobile and connected society." It will rely on both licensed and unlicensed
spectrum, modularity, software-defined cloud-based networks, and dynamically allocated resources. This will
mandate an impressive change to the way wireless networks are constructed and orchestrated, the frequencies at
which they operate, dramatic reductions in latency (the round-trip time to and from the user and whatever he or
she is communicating with), and an expansion of the types of devices to which these networks will be connected.
Other goals include minimum theoretical data rates of 10 Gb/s (Figure 2), a 1000-times improvement in bandwidth
per unit area, an increase of between 10 and 100 times the number of simultaneously connected devices, a 90%
reduction in annual network electricity use, and the ability to enable tiny IoT devices to function with battery
lives up to 10 years. And although theoretical data rates could be as high as 10 Gb/s, in practice they will be
much less. Even so, a data rate of "even" 500 Mb/s would exceed ten times what most users experience today and
would be faster than anyone has in his or her home.
Figure 2: Theoretical data rates from 3.5G to 5G Source: GSMA
Intelligence
This tantalizing prospect means that 5G could compete with cable and fiber for entertainment and broadband
delivery as well as several others applications, including pure cloud-based enterprise computing environments.
Represented within 5G is the need to power and enable communications for the billions of machine-to-machine
(that is, IoT) devices that analysts claim will be in operation by 2020, which neatly coincides with when 5G may
start to be deployed.
Much of what is claimed to be exclusive to 5G can also be achieved with existing technology, which leaves two
features that truly define and are unique to 5G: extremely low latency and data rates greater than 1 Gb/s. Of
the two, latency is far and away the most technologically difficult challenge, and if it cannot be reduced to
levels below 1 ms, some capabilities simply may not be achievable and will drop out of the standards.
Instant Response Times?
For most of us, latency is not all that important as it does not interfere with the comparatively mundane
activities that we all perform, like web browsing, watching videos, email, and “casually” playing games.
“Serious” gamers are a different story. This is nicely defined in Figure 3, created by the GSMA, which plots
data rates versus latency. LTE is limited to a latency to about 10 ms, and as you can see all the applications
in the white area fall within its (theoretical) capabilities. Emerging ones such as autonomous vehicles, virtual
and augmented reality, and Tactile Internet do not.
Figure 3: Theoretically at least, all applications but those in the shaded
area can be accommodated by existing wireless networks, with the exception perhaps of multi-person video
calling and the wireless cloud-based office. Along with sheer speed, the greatest determinant of whether
those in the gray are possible in 5G will be end-to-end latency of 1 ms or less. Source: GSMA.
As for Tactile Internet, don’t feel badly if you’ve never heard the term before as it represents the “hairy edge”
of achievable latency at 1ms or less (the round-trip time to and from the user and whatever he or she is
communicating with), so for practical purposes it is simply not achievable now. Typical applications requiring
Tactile Internet include precise human-to-machine and machine-to-machine interaction in industry, robotics and telepresence, virtual reality, augmented
reality, healthcare, traffic safety, and serious gaming.
Reducing latency to less than 1 ms round-trip is one of the most important tenets within 5G, as it is absolutely
critical for some applications for which virtually instantaneous response times are not just desirable, but
essential. For example, any application in which safety is a primary issue requires this capability, the most
obvious being vehicle autonomy but extends also to medical,
robotics, virtual and augmented reality, as well as some machine-to-machine interactions.
Latency requirements are dictated by the response capabilities of people. That is, they must meet or exceed the
speed at which humans can respond. For example, when someone reacts to a sudden, unforeseen event, the time-lag
between sensing it and responding to it is about 1 second. For web browsing, to achieve immediacy, the page view
after clicking on a link should be a fraction of a person’s reaction time, which is a few hundred milliseconds.
When we’re prepared for an event, even faster reaction times are required – about 100 ms. Modern voice
communications systems are designed to ensure that voice is transmitted within this timeframe because greater
latency is annoying. Our visual reaction time is about 10 ms to effect a pleasant video experience, and modern
televisions have a picture refresh rate of at least 100 Hz, which translates into a maximum latency of 10 ms.
However, when we’re expecting a fast response, as in serious gaming when controlling a visual scene and issuing
commands that anticipate rapid response, or in moving our heads while wearing virtual reality goggles, a
reaction from the display of 1 ms is required. Achieving latency of less than 1 ms will be exceptionally
difficult, regardless of how many advances are made between now and 2020 in signal processing and network
design. Simply put, the laws of physics dictate how fast signals can travel through various media,
notwithstanding any bottlenecks that occur within a network. Practically speaking this might mean that in order
to approach the 1ms latency benchmark it may only be possible over very short distances between the source of
the content and the end-user.
According to some studies, this is less than one mile, which seems highly unlikely with current wireless
infrastructure, and would require massive numbers of small cells. One way to potentially mitigate this problem
is by mandating the use of a single network infrastructure used by every service provider so that every user
would access the same content source via a radio system. Of course, it would also require cooperation between
competing carriers, too. If sub-1-ms latency cannot be achieved, what will become of vehicle autonomy, virtual
reality, and all other applications requiring instantaneous response times? Excepting excellent transmission and
very short distances, this is a question that today no one can answer. Keep in mind that wireless transmission
is extremely fast; in the securities industry, anything less than an instantaneous response is money lost, which
is why the industry is broadly employing point-to-point
microwave links to transfer data because optical fiber is too slow. So don’t give up hope yet.
The Quest for Bandwidth
Wireless carriers desperately need room to grow, and 5G provides it in spades, a major advancement as there is
precious little left in the spectrum between 700 MHz and about 2.6 GHz, where all networks are currently
“located.” But the devil is in the details, because while 5G opens up higher frequencies (in which there are few
other occupants) and thus provides much greater opportunities for expansion, these frequencies have
characteristics that make them far less suited for wide-area networks like cellular systems. This is directly
related to signal propagation characteristics that are significantly different from those at lower frequencies.
In practical terms, this means it costs more to operate at higher frequencies, as more infrastructure is
required when signals must travel shorter distances, and equipment is expensive to build. For these reasons, it
is likely that 5G systems will first be deployed at frequencies around 6 GHz. When the swath of spectrum around
6GHz becomes saturated, they will gradually move higher, eventually well into the millimeter-wave region where
achieving reliable communications over reasonable distances becomes an enormous challenge. At the very least,
new transceivers, antennas, and other expensive hardware will be necessary, as will techniques such as massive
MIMO and beamforming to obtain high quality of service and “five nines” (99.999%) reliability under any
operational scenario.
Samsung has conducted studies focusing on the challenges of communications at frequencies in the millimeter-wave
range, which they released in a report to the Federal Communications Commission in the U.S. While Samsung
engineers proved that it is indeed possible to use these frequencies, the conditions during the test used
line-of-sight transmission paths and even then, obstructions and penetration within buildings was problematic.
However, the goal of the tests was to establish proof of concept and to verify that these frequencies can be
used. By the time they are needed, many of the hurdles may be overcome.
New Network Architectures
One of the critical requirements of 5G is the need to design open network architectures because they are not
constructed using proprietary hardware. Proprietary hardware cannot accommodate scaling up to the necessary
extent, are challenging and expensive to maintain, and more resistant to insertion of new technology. New
network architectures will be implemented through techniques such as Network Function Virtualization (NFV) and
Software-Defined Networking (SDN). NFV effectively moves functionality into the cloud, functionality that was
formerly performed by local hardware, while SDN makes the network highly programmable by separating the control
plane from the data plane. SDN makes it possible to dynamically optimize how services are delivered, which many
current network architectures cannot adequately achieve.
As in so many other industries, the key to success will be extensive use of the open source approach, in which all developers and solution
providers have a unified way to implement their solutions much faster and at a lower cost. This alone is a big
departure from present-day practices. Considering that 5G is hoped to be operational early within the next
decade, there is obviously an enormous amount of work to be done. However, the benefits of this approach have
huge positive implications over the long term, eliminating the "stovepipe system" approaches that, thus far,
have been the norm in the wireless industry.
Here Before You Know It
The major challenges presented here are only at the highest levels. Taken together, all of the research and
development that must be accomplished before 5G can become a reality is not trivial. However, the benefits will
truly be immense and pave the way for future advances that will enable applications that have not yet even been
conceived.
References
- "5g a Network Transformation Imperative," Teresa Mastrangelo, https://www.scribd.com/document/320010182/5g-a-Network-Transformation-Imperative
- For additional information on the Tactile Internet, see “5G-Enabled Tactile Internet.“, IEEE Journal on
Selected Areas in Communications ( Volume: 34, Issue: 3, March 2016 ) http://ieeexplore.ieee.org/document/7403840/
Barry Manz is president of
Manz Communications, Inc., a technical media relations agency he founded in 1987. He has since worked with more
than 100 companies in the RF and microwave, defense, test and measurement, semiconductor, embedded systems,
lightwave, and other markets. Barry writes articles for print and online trade publications, as well as white
papers, application notes, symposium papers, technical references guides, and Web content. He is also a
contributing editor for the Journal of Electronic Defense, editor of Military Microwave Digest, co-founder of
MilCOTS Digest magazine, and was editor in chief of Microwaves & RF magazine.